After a twelve-year hiatus and a seemingly endless chain of false restarts, Final Destination has clawed its way out of the cinematic grave for another dance with the Reaper in Final Destination: Bloodlines. Directed by Adam B. Stein and Zach Lipovsky, Bloodlines is exactly what you’d expect from the sixth installment of a franchise that peaked with a guy being liquefied by a pool drain: bloody, occasionally clever, mostly ridiculous, and… fine. Just fine.
Not great. Not awful. Fine.
The film centers on Stefanie (played with respectable mid-level scream queen energy by Brec Bassinger), a college student plagued by violent nightmares. These visions, as is tradition in Final Destination lore, turn out to be harbingers of doom. Stefanie, sensing her family might be next in Death’s never-ending group project, heads home in a frantic bid to save them. What follows is a familiarly structured series of panic attacks, suspiciously timed gusts of wind, household items conspiring to kill people, and a vaguely metaphysical game of “hot potato” with the concept of fate.
Let’s start by giving Bloodlines its flowers, because while it’s not reinventing the wheel, it’s at least keeping it spinning.
One thing this film does well—surprisingly well, actually—is its gore. The kills are gnarly, as they should be. In Final Destination fashion, they remain Rube Goldberg nightmares soaked in tension, where every creaky step, loose screw, or casually misplaced fork could mean sudden and excruciating death.
There are also some genuine surprises sprinkled in. The film plays a little fast and loose with the death order, and a few kills subvert expectations just enough to earn a slow clap.
And then there’s Tony Todd. The man, the myth, the mortician. Returning once again as the ominous voice of Death (or at least its HR representative), Todd brings his usual silky-voiced gravitas. His appearance here is brief but memorable, and without getting too spoilery: it’s a graceful, oddly sweet exit. It’s clear the filmmakers wanted to honor his contributions, and they succeeded. He’s the soul of this franchise, and Bloodlines knows it.
Unfortunately, once you get past the splatter and the sentiment, Bloodlines starts to fall apart under closer scrutiny. The main issue? It just doesn’t feel… spooky.
Earlier entries in the Final Destination series succeeded because Death felt like a character—unseen, omnipresent, angry. There was a dread that lingered after the jump scares. A fan would turn on by itself and you’d flinch. A nail sticking out of a board would have you clenching. The world became dangerous. Everything was a trap.
But in Bloodlines, Death doesn’t really feel like it’s hunting anyone. It’s more like it set some booby traps and then went out for a smoke break. The dread is missing. Instead of that creeping inevitability, you just kind of wait around for the next blood geyser. It’s not ineffective, but it lacks that eerie atmosphere that made the original films so memorable.
Even the signature premonition sequence—the grand disaster that kicks off each film—is a bit underwhelming. In a franchise that gave us collapsing rollercoasters and racetrack carnage, this one feels a bit… budget.
It wouldn’t be a Final Destination movie without a cast of doomed young people whose names you forget five minutes after they die. And Bloodlines continues that proud tradition with a roster of characters that are, at best, functional.
Stefanie is a solid protagonist—smart enough to figure out the pattern, vulnerable enough to still make questionable decisions, and just engaging enough to keep us watching. But everyone else? Walking meat puppets. There’s the sarcastic best friend, the sweet-but-doomed younger sibling, the skeptical uncle who definitely wasn’t going to make it past Act Two. You know the drill. They’re not bad, but they’re barely there.
Worse, the dialogue often sounds like it was ripped straight from a horror writing workshop in 2011. There’s a lot of “You don’t understand!” and “It’s happening again!” and at least one person yells “It’s not real!” moments before… y’know…
Bloodlines attempts to add some lore to the franchise, which is usually a red flag—and, surprise, it mostly is. The premise suggests that Stefanie’s family is cursed, and that Death’s design has somehow taken root in her bloodline. Cue vague metaphysical references and cryptic dreams about clocks and blood and, of course, Tony Todd standing in a doorway looking disappointed.
This new mythology is meant to expand the world, but it mostly just muddies it. What made the original formula work was its brutal simplicity: someone cheats death, death gets petty and takes them out one by one. Done. This new “family curse” angle tries to deepen the lore but ends up raising more questions than it answers. Why this family? Why now? How does the substance of the dreams tie into the mechanics of Death’s design? The movie gestures toward answers but never really delivers.
And again, let’s circle back to that lack of spooky tension. Even if the new lore worked, the absence of Death as a truly menacing force undermines the whole thing. Without that looming, invisible threat, Final Destination becomes just a snuff film with better lighting. Think “Saw” if Jigsaw just set up devious Rube Goldberg machines instead of his usual games.
This deserves repeating: the send-off for Tony Todd is genuinely lovely. In a franchise not exactly known for its emotional nuance, it’s surprising how well this moment lands. It’s quiet, respectful, and weirdly touching.
It also unintentionally underscores how much the franchise has relied on him to give it weight. Without Todd’s booming voice and cryptic warnings, Bloodlines feels a little hollow. Like Death itself called in sick and left some interns running the shop.
Final Destination: Bloodlines isn’t bad. It’s a serviceable entry in a franchise that’s always been a bit hit-and-miss. It has the kills. It has the chaos. It even has a few surprises. But what it doesn’t have is the atmosphere—the creeping, skin-prickling feeling that you’re being watched by something you can’t escape.
Instead, it plays like a checklist:
✔ Dramatic premonition
✔ One character who becomes obsessed with figuring out the pattern
✔ Final girl running around with conspiracy walls
✔ Surprise kill after a fakeout
✔ One or two deaths so ridiculous they almost feel like satire
It’s fine. And maybe, after so many years, “fine” is good enough. But for fans who’ve been waiting over a decade for Death to reclaim its throne, Bloodlines feels like more of a warm-up than a comeback.
Final Destination: Bloodlines (2025)
Summary
Final Destination: Bloodlines isn’t bad. It's missing the atmosphere—the creeping, skin-prickling feeling that you’re being watched by something inescapeable.