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Final Destination: Bloodlines (2025)

Final Destination: Bloodlines isn’t bad. It’s just missing the atmosphere—the creeping, skin-prickling feeling that you’re being watched by something inescapeable.

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Final Destination Bloodlines

After a twelve-year hiatus and a seemingly endless chain of false restarts, Final Destination has clawed its way out of the cinematic grave for another dance with the Reaper in Final Destination: Bloodlines. Directed by Adam B. Stein and Zach Lipovsky, Bloodlines is exactly what you’d expect from the sixth installment of a franchise that peaked with a guy being liquefied by a pool drain: bloody, occasionally clever, mostly ridiculous, and… fine. Just fine.

Not great. Not awful. Fine.

The film centers on Stefanie (played with respectable mid-level scream queen energy by Brec Bassinger), a college student plagued by violent nightmares. These visions, as is tradition in Final Destination lore, turn out to be harbingers of doom. Stefanie, sensing her family might be next in Death’s never-ending group project, heads home in a frantic bid to save them. What follows is a familiarly structured series of panic attacks, suspiciously timed gusts of wind, household items conspiring to kill people, and a vaguely metaphysical game of “hot potato” with the concept of fate.

Let’s start by giving Bloodlines its flowers, because while it’s not reinventing the wheel, it’s at least keeping it spinning.

One thing this film does well—surprisingly well, actually—is its gore. The kills are gnarly, as they should be. In Final Destination fashion, they remain Rube Goldberg nightmares soaked in tension, where every creaky step, loose screw, or casually misplaced fork could mean sudden and excruciating death.

There are also some genuine surprises sprinkled in. The film plays a little fast and loose with the death order, and a few kills subvert expectations just enough to earn a slow clap.

And then there’s Tony Todd. The man, the myth, the mortician. Returning once again as the ominous voice of Death (or at least its HR representative), Todd brings his usual silky-voiced gravitas. His appearance here is brief but memorable, and without getting too spoilery: it’s a graceful, oddly sweet exit. It’s clear the filmmakers wanted to honor his contributions, and they succeeded. He’s the soul of this franchise, and Bloodlines knows it.

Unfortunately, once you get past the splatter and the sentiment, Bloodlines starts to fall apart under closer scrutiny. The main issue? It just doesn’t feel… spooky.

Earlier entries in the Final Destination series succeeded because Death felt like a character—unseen, omnipresent, angry. There was a dread that lingered after the jump scares. A fan would turn on by itself and you’d flinch. A nail sticking out of a board would have you clenching. The world became dangerous. Everything was a trap.

But in Bloodlines, Death doesn’t really feel like it’s hunting anyone. It’s more like it set some booby traps and then went out for a smoke break. The dread is missing. Instead of that creeping inevitability, you just kind of wait around for the next blood geyser. It’s not ineffective, but it lacks that eerie atmosphere that made the original films so memorable.

Even the signature premonition sequence—the grand disaster that kicks off each film—is a bit underwhelming. In a franchise that gave us collapsing rollercoasters and racetrack carnage, this one feels a bit… budget.

It wouldn’t be a Final Destination movie without a cast of doomed young people whose names you forget five minutes after they die. And Bloodlines continues that proud tradition with a roster of characters that are, at best, functional.

Stefanie is a solid protagonist—smart enough to figure out the pattern, vulnerable enough to still make questionable decisions, and just engaging enough to keep us watching. But everyone else? Walking meat puppets. There’s the sarcastic best friend, the sweet-but-doomed younger sibling, the skeptical uncle who definitely wasn’t going to make it past Act Two. You know the drill. They’re not bad, but they’re barely there.

Worse, the dialogue often sounds like it was ripped straight from a horror writing workshop in 2011. There’s a lot of “You don’t understand!” and “It’s happening again!” and at least one person yells “It’s not real!” moments before… y’know…

Bloodlines attempts to add some lore to the franchise, which is usually a red flag—and, surprise, it mostly is. The premise suggests that Stefanie’s family is cursed, and that Death’s design has somehow taken root in her bloodline. Cue vague metaphysical references and cryptic dreams about clocks and blood and, of course, Tony Todd standing in a doorway looking disappointed.

This new mythology is meant to expand the world, but it mostly just muddies it. What made the original formula work was its brutal simplicity: someone cheats death, death gets petty and takes them out one by one. Done. This new “family curse” angle tries to deepen the lore but ends up raising more questions than it answers. Why this family? Why now? How does the substance of the dreams tie into the mechanics of Death’s design? The movie gestures toward answers but never really delivers.

And again, let’s circle back to that lack of spooky tension. Even if the new lore worked, the absence of Death as a truly menacing force undermines the whole thing. Without that looming, invisible threat, Final Destination becomes just a snuff film with better lighting. Think “Saw” if Jigsaw just set up devious Rube Goldberg machines instead of his usual games.

This deserves repeating: the send-off for Tony Todd is genuinely lovely. In a franchise not exactly known for its emotional nuance, it’s surprising how well this moment lands. It’s quiet, respectful, and weirdly touching.

It also unintentionally underscores how much the franchise has relied on him to give it weight. Without Todd’s booming voice and cryptic warnings, Bloodlines feels a little hollow. Like Death itself called in sick and left some interns running the shop.

Final Destination: Bloodlines isn’t bad. It’s a serviceable entry in a franchise that’s always been a bit hit-and-miss. It has the kills. It has the chaos. It even has a few surprises. But what it doesn’t have is the atmosphere—the creeping, skin-prickling feeling that you’re being watched by something you can’t escape.

Instead, it plays like a checklist:

✔ Dramatic premonition

✔ One character who becomes obsessed with figuring out the pattern

✔ Final girl running around with conspiracy walls

✔ Surprise kill after a fakeout

✔ One or two deaths so ridiculous they almost feel like satire

It’s fine. And maybe, after so many years, “fine” is good enough. But for fans who’ve been waiting over a decade for Death to reclaim its throne, Bloodlines feels like more of a warm-up than a comeback.

Final Destination: Bloodlines (2025)
3.5 ScreenDim Score
Summary
Final Destination: Bloodlines isn’t bad. It's missing the atmosphere—the creeping, skin-prickling feeling that you’re being watched by something inescapeable.

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Films

Obsession (2026)

It’s a very old joke told exceptionally well by someone who understood (correctly) that the joke was always secretly a horror story.

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Obsession

We’ve all done it. Some idle Tuesday, midway through your third scroll past a photograph of someone who is never, ever going to love you, you’ll have caught yourself thinking: but what if they just… did? What if the universe, in a rare fit of generosity, simply reached down and rewired another human being’s heart so that it beat — helplessly, permanently — for you? It’s a lovely little fantasy. It lasts about four seconds, until your conscience turns up like a disappointed PE teacher. And it is, once you’ve stripped the wallpaper off, quite possibly the single most horrifying thing a person can wish for. Which is precisely the wallpaper Curry Barker has stripped, with enormous relish, in Obsession.

Here is the pitch, and I’d like you to notice how ancient it is. Lonely lad fancies girl. Lonely lad acquires cursed novelty tat — here a “One Wish Willow”, which is essentially a monkey’s paw that’s been to a farmers’ market — and wishes that girl would love him more than anyone else alive. Girl duly does. That’s it. That’s the monkey’s paw: the oldest, mouldiest, most-thumbed premise in the entire horror cupboard, the one W.W. Jacobs coughed up in 1902 and which everyone from Tales from the Crypt to The Simpsons has been quietly reheating ever since. If you have ever owned a television, you have seen this story roughly nine hundred times. There is nothing new here. Nothing.

…and yet.

What Barker grasps — and what the old portmanteau spook-shows never quite allowed themselves to — is that the monkey’s paw was always more upsetting than Creepshow or Tales from the Crypt were willing to let it be. Those were morality tales delivered with a wink: a greedy toff gets his comeuppance, the Crypt Keeper cackles, roll credits, everyone’s home in time for cocoa. Obsession declines the wink. It takes the identical setup and then simply refuses to look away, following the wish clean past its ironic punchline and into genuinely distressing country, where “she loves you now” curdles into something nearer to a hostage situation. Nikki (played by Inde Navarrette, who is frankly doing more acting than the budget strictly paid for) flickers between adoring Stepford girlfriend and something with far too many teeth, and the film’s real horror isn’t the violence. It’s the ghastly logic of a person whose entire self has been overwritten to want you. It’s the ex who won’t leave, who keys your car, dialled up to cosmic.

And yeah, it’s funny. You’ll laugh, you’ll feel faintly weird about laughing, and here’s the reassuring part: that’s entirely the point. Barker is a sketch comedian by trade — one half of a YouTube double act, which is apparently now a legitimate route to a feature deal, God help us all — and the humour is deliberate to the last twitch. It’s the awful little comedy of a man too polite and too quietly pleased with himself to undo the catastrophe he’s personally ordered, fussing about the edges of a nightmare he technically requested at the till. It’s the specific cringe of watching someone receive exactly what they asked for and slowly realise they now have to live inside it. Think less “jump scare”, more “watching a mate dig himself into a hole at a party while you’re powerless to intervene”. The laughs and the dread aren’t fighting each other. They’re the same muscle.

The genuinely staggering bit, the thing destined for the trivia bins for years, is that this entire nasty little marvel was assembled for roughly the price of a mid-range hatchback, under a million dollars, and has since gone and made several hundred million. Because the ticket-buying public have finally twigged that they’d rather watch one good idea executed with conviction than the ninth sequel to something with a colon in the title (ARE YOU LISTENING, HOLLYWOOD?). Between this and the whole Backrooms racket, we appear to be living through the year that cinema remembered “cheap and confident” comprehensively beats “expensive and frightened”.

Is it a masterpiece? Nah, of course not. It’s a very old joke told exceptionally well by someone who understood (correctly) that the joke was always secretly a horror story. It sags in the middle, where the lad’s passivity tips over from “characterisation” into “why are you still just standing there, you berk”, and if you march in demanding novelty you’ll trudge out grumbling, because the bones of this thing are older than your nan. But go in wanting a lean, mean, genuinely horrible little cautionary tale, propped up by a properly unnerving central performance and a nasty streak of comedy, and you’ll have a grand old time feeling appalled.

Recommended — just don’t go to watch it with your crush. Awkward.

Obsession (2026)
4 ScreenDim Score

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Films

Backrooms (2026)

Know the lore and there’s plenty to chew on. Don’t, and you’ll spend the best part of two hours watching a man being let down by a wall.

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Backrooms

Have you ever been stuck in an office waiting room, or a job centre, or literally any furniture shop after 4pm on a wet Tuesday? You’ll know it when you think of a fluorescent bulb buzzing its own death rattle above your head, carpet the colour of pus, a hum you can’t place, and the slow but certain realisation that, yes, you’ve been here before, you’ve always been here, and nobody—nobody—is coming to collect you.

If that’s you, congratulations, you have experienced the Backrooms and I’ve just saved you twelve quid and a tepid cinema hot dog.

Because that is, essentially, the film. Backrooms, the movie, is 110 minutes of exactly that sensation, projected at you as a screen-size rectangle of piss yellow. Whether you walk out of the cinema stunned or in shambles depends on exactly one variable: how much homework did you do beforehand?

Here’s the thing—this is a gatekept film. It’s got at least a decade of internet mythology behind it. There are wiki entries, YouTube videos (ironically, where the director started) and endless fan-lore about “noclipping” out of reality and wandering through levels like a haunted IKEA. This film assumes you’ve already absorbed all of it. If you have, the film hums along on a frequency only you can hear. The damp corridors and sputtering lights are a little dog-whistle of recognition and you sit there, nodding like a berk, going “ah, yes, of course” while the uninitiated side-eye you like you’re speaking in tongues.

I only know this because I was that nodding berk. I’ve spent enough time on the internet to know the lore, so I sat in the dark feeling very smug and included. My partner, meanwhile, whom I had foolishly dragged along on the promise of “a scary one” spent the full one hour fifty minutes in a state of building bafflement. At about ninety minutes, she leaned over and ask, “is this it?” — that’s the review. That’s the whole film in three words, delivered by a lovely lady who was promised a monster and received a corridor.

And it IS a corridor, and endless one. The direction is competent enough—more than competent, really, I see why Kane Parsons is getting his reputation. There’s a genuine eye for the specific dread of empty office space, like a 1994 insurance firm from which every human has been quietly raptured mid-photocopy. The acting is fine. The story is there, technically, doing its best under the circumstances, though story is a generous word for what is largely a person walking toward a door and then reconsidering. It’s confusing in patches, but upon that there is a point of mercy—it’s not a fault. The confusion is the whole point. Complaining that Backrooms is disorienting is like complaining a swimming pool is damp. That’s what you’re paying for.

The monsters, when they finally decide to enter the shot, are perfectly acceptable. Nicely designed, nicely rendered, the sort of thing that would have you soiling your beanbag at fourteen. They even got the bloke from Alien: Romulus to portray one of them, which makes sense since the bloke is the size of a doorframe. But, and I stress this point, the film is not scary. It’s eerie, sure, it’s unsettling in the way a long, unexplained train journey is unsettling. But scares need rhythm, contrast, and Backrooms has committed so completely to its single droning note that by the time anything lurches out of the wallpaper you’re too hypnotised by the skirting board to flinch. It’s horror as ambient noise.

That brings us nicely to the real problem—one that isn’t the film’s fault at all—and it really annoys me that this review sits back-to-back with Sinners. The hype. Somewhere along the line the internet decided this was the next generational event, like a Citizen Kane of liminal dread, and so audiences are now trooping in expecting to have their skulls rearranged and then trooping out muttering “well, it was alright, I suppose” which is the single saddest sentence in the human language. Because it is alright, it’s fine. It would’ve made a fantastic season of Channel Zero. But it’s a perfectly serviceable, occasionally beautiful film about being lost in a building (and losing yourself) and it never once asked to be a masterpiece. We simply decided it had to be one and then took the hump when it turned out to be a solid seven.

So in conclusion, know the lore and there’s plenty to chew on. Don’t, and you’ll spend the best part of two hours watching a man being let down by a wall, which, now I think about it, is exactly what my wife was doing.

Overall, meh. But a really handsomely photographed meh.

Backrooms
4 ScreenDim Score

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Films

Sinners (2025)

It’s fine, I suppose, but I don’t understand why everyone’s acting like it’s the greatest thing since sliced bread when it’s really more like adequately buttered toast.

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Sinners (2025)

Sinners is a perfectly adequate film – but that’s it, adequate.

It’s not completely shit. The acting is perfectly fine – nobody embarrasses themselves, nobody phones it in. Michael B. Jordan does his thing, everyone else does their thing, and things generally get done adequately. The music is surprisingly decent too, which is more than you can say for most films these days, where the soundtrack sounds like it was composed by someone having a nervous breakdown in a synthesiser shop.

But bloody hell, this thing is about 30 minutes too long. Maybe more. It’s like watching someone tell a perfectly good joke and then spend another half hour explaining why it was funny, complete with PowerPoint slides and audience participation segments.

You can feel where a decent 90-minute film is trying to escape from the bloated 2-hour monster it’s been trapped inside. The first 45 minutes is all set-up. Every scene goes on just a bit too long, every conversation includes about three more exchanges than necessary, and by the end you’re checking your watch wondering if time has actually stopped moving.

But there were three things in particular that bugged me about this film.

First up, we’ve got the classic “one person does something monumentally stupid that puts everyone at risk” scenario. In this case, someone invites the vampires in, because apparently nobody in this film has ever seen a vampire movie before. It’s like watching someone stick their hand in a blender and then acting surprised when it doesn’t end well.

Then there’s the antagonist, who spends precious time delivering what amounts to a TED talk about his evil plans instead of just getting on with the evil bit. Look mate, we get it, you’re the bad guy, you’ve got motivations and backstory and probably daddy issues. Just get on with the murdering, yeah? The monologuing thing stopped being clever sometime around the first Austin Powers film.

But here’s the really mental bit – even without all the villainous chat, the plan still makes no bloody sense. He’s going to burn anyway? What was the strategy there exactly? Stand around explaining things until sunrise? It’s like watching someone play chess by explaining their moves to their opponent for twenty minutes before actually making them.

The whole thing follows the “everyone gets laid and dies” formula with the reliability of a Swiss watch. You can practically tick them off: character development, bit of romance, sexy times, immediate death. It’s so predictable you could set your calendar by it.

The setting and costumes are fine enough – period pieces generally look good because someone’s put effort into making sure the buttons are historically accurate and the dirt is appropriately distributed. But looking nice isn’t the same as being interesting, which seems to be something this film hasn’t quite grasped.

What’s most frustrating is that there’s clearly a decent film buried somewhere in this overstretched mess. Strip away the padding, tighten up the pacing, maybe don’t have your villain explain his entire life story before getting down to business, and you might have something actually worth watching.

Instead, we get a film that’s been hyped to the bloody moon by people who seem to think “adequate” is the new “brilliant.” Everyone’s acting like this is some kind of game-changing masterpiece, when it’s really just a perfectly serviceable vampire film that’s been inflated like a balloon at a children’s party.

The hype is the real problem here. When everyone’s telling you something is revolutionary cinema, you go in expecting your socks to be knocked clean off. Instead, your socks remain firmly in place, possibly even more securely attached than when you started.

Look, if you go in with properly managed expectations – thinking you’re going to see a decent enough vampire film with good production values and competent performances – you’ll probably have a perfectly acceptable time. If you go in expecting the sort of groundbreaking cinema everyone’s been promising, you’re going to come out wondering what all the fuss was about.

It’s fine, I suppose, but I don’t understand why everyone’s acting like it’s the greatest thing since sliced bread when it’s really more like adequately buttered toast.

Sinners (2025)
3.5 ScreenDim Score

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