The Quarry is a really fun game. I’m a big fan of 90s slasher flicks – the “summer camp slasher” vibes are something I always enjoy if not get excited for. One of the great things about this game is that it lays it on thick – every cliche gets hit and I loved every second.
So if you are new to the blog – spoilers ahead.
The Quarry is described thusly:
“As the sun sets on the last day of summer camp, the teenage counselors of Hackett’s Quarry throw a party to celebrate. No kids. No adults. No rules.
Things quickly take a turn for the worse.
Hunted by blood-drenched locals and something far more sinister, the teens’ party plans unravel into an unpredictable night of horror. Friendly banter and flirtations give way to life-or-death decisions, as relationships build or break under the strain of unimaginable choices.
Play as each of the nine camp counselors in a thrilling cinematic tale, where every decision shapes your unique story from a tangled web of possibilities. Any character can be the star of the show—or die before daylight comes.
How will your story unfold?”
So let me come right out and say – this isn’t a game you’ll spend longer than a couple of days on, tops. The story is wrapped up within about 14 hours (that’s playing it casually, trying to find all the collectables and whatnot). Personally I had no desire to go for different endings as I think I got the best one the first time around (technically – more on that later).
The mechanics of the game are good HOWEVER the shooting is really jumpy – you spend the majority of the game getting used to a bit of a slow camera rotation only for the shooting part to fly from one side of the screen to the next. That was irritating because I doubt my target is hidden in the top left corner of the room.
The characters are a mixed bag – one character in particular I absolutely despised – Jacob.
Jacob is the catalyst for the whole game, his actions cause the whole cast of characters to go through what they go through and it’s for the most selfish reasons possible. I guess they try to redeem the character but in the end he’s about as likeable as a ditch of dirty underwear.
Abigail is the shy, introverted girl who lacks self-confidence – you know the type. At the start I was rooting for her, her quirks were admirable, but as the story progresses she becomes insufferable. I get the situation – honestly I do – but she takes every chance to whine about it and it really begins to grate on you.
Emma is the opposite to Abigail – she’s fun, she’s confident, she’s funny and surprisingly I started the game disliking her, thinking her to be selfish (especially because she makes out with Abigail’s crush at the start to make Jacob jealous (or to send a message to Jacob? I guess it depends how you play it)) but, wow, what a turn around! She’s one of the few of the ensemble who actually seems to have her head on straight and I started to enjoy the moments we had her on screen.
Nick is the nerd and the recipient of Abi’s affections. I didn’t really like him from the start and that never really changed. Luckily he had the least screen time in my playthrough so that may have changed but, again, not in my playthrough.
Dylan is another character I came around to. At first I found him to be arrogant and cocky but eventually he softens up and probably becomes the most likeable male character. He’s also the game’s comedy relief.
Ryan was a wildcard for me – I wasn’t sure on him from the start but that’s down to his dark, brooding, mysterious loner personality but in the end he was the “Eh, he’s okay” entry for me. His heart was in the right place.
I’ve saved the best for last – Kaitlyn. I absolutely loved her from the get-go. She’s easy going, she’s got a no-bullshit policy, she almost ends up playing mother to the rest of the group throughout the night’s events and she’s a badass. It helps that she is played by the excellent Brenda Song (who I always remember as the psycho girlfriend from The Social Network).
Honorable mentions here for Ted Raimi – who plays the no-nonsense cop and Jebediah, played by the legendary Lance Henriksen, and is the patriarch of the Hackett Family.
The story is great. I went into this game blind, and guessed from the cover art that it was about one single serial killer, a kind of Jason Vorhees antagonist. I was wrong, it’s werewolves, which was fine – I was happy with that. We find our camp councillors leaving after a summer at Hackett’s Quarry. Jacob, heartbroken after splitting with Emma, decides to sabotage the vehicle they were to use to go home, in order to get another night to get back with her. The group play truth or dare around a campfire, and Emma decides to make out with Nick to piss off Jacob, also pissing off Abigail in the process. Jacob and Abi both storm off into the woods with their respective beaus chasing after them. They encounter werewolves, and hunters pursuing said werewolves. Eventually they find out the curse is tied to the Hacketts. The Hacketts are victims of this curse thanks to a “wolf boy” from a travelling freak show which was burnt down. The teens must survive the night with as few casualties as possible while avoiding \/ lifting the curse where necessary.
I’m leaving out a LOT of story here, but you get the gist.
Since the game has a Rami involved, there are plenty of references to the Evil Dead films – something which horror fans will appreciate.
So, I mentioned issues with the control scheme and the decision-making process, as well as my “technically” getting the desired outcome the first time – here’s what happened.
In one of the final scenes, Kaitlyn has lured a werewolf to her position, and, decisions and discoveries allowing, has silver shotgun shells. At this point you can shoot and kill werewolf Caleb – the events trigger a scene where the werewolf is approaching you, all you have to do is shoot it. Well, thanks to the aiming controls I somehow missed the target point blank and got Kaitlyn killed. Fuming doesn’t quite describe it. I was so upset with the game and myself I had to pause the game for ten minutes. I had been playing this game for two days, managing to keep the whole cast of the game alive, and this one misstep had cost me Kaitlyn’s life. Even worse, when I unpaused the game, I had to watch her die.
I pause the game again, and return to the main menu, hoping the game will let me simply reload the game and I’ll be at the start of the sequence again. Nope, the game saves as soon as you make that decision. This is my first playthrough – I haven’t unlocked chapter select yet. My only choice is to finish the game, unlocking chapter select, and going through the final chapter once more. I didn’t even watch the ending of the game – in my eyes, that wasn’t my ending. When I went back and kept Kaitlyn alive – that was my ending.
As per, here is my affiliate link to buy The Quarry on consoles.
Buy The Quarry on consoles.